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Arkadia Block2100Awake 0 / 100

AFTERTHAW

A hundred doors. One frozen building.

A free story game for your browser. You wake on the roof. Everyone else is still asleep. Walk the corridor, open the doors, and decide who to wake.

Play free in your browser Wishlist on Steam Soon

Scroll to walk the corridor

The roof garden of Arkadia Block: an open sleep pod, a frozen waterfall, palms, a willow and a rocket parked on a gantry, in isometric 3D.
The roof · where you wake

Flat 509 is still open.

Trailer · 0:35

Floor 1 · Flats 101–120

Gardens, perfume, a hundred stopped clocks and a plane built from scrap.

Flat 101 in isometric 3D. Plants to the ceiling. A robot still waters them, every morning, at six.

01 — Floor 1 · Flat 101

The Gardener

Selin Doğan

Plants to the ceiling. A robot still waters them, every morning, at six.

Flat 107 in isometric 3D. Hundreds of glass bottles, each labelled with a memory instead of a scent.

02 — Floor 1 · Flat 107

The Perfumer

Noor Sabbagh

Hundreds of glass bottles, each labelled with a memory instead of a scent.

Flat 112 in isometric 3D. Hundreds of stopped clocks. One is still ticking.

03 — Floor 1 · Flat 112

The Clockmaker

Aurelio Conti

Hundreds of stopped clocks. One is still ticking.

Flat 113 in isometric 3D. Robots built a full-size plane out of scrap, right here in the living room.

04 — Floor 1 · Flat 113

The Pilot

Henrik Dahl

Robots built a full-size plane out of scrap, right here in the living room.

05 — Floor 1 · Flat 115

The Tea Seller

Zeynep Kurt

Shelves of tea tins to the ceiling, a packing table that never stops, and one panel that runs it all.

Flat 116 in isometric 3D. A row of desks with a monitor on every one, a phone booth made from a wardrobe, and coffee made every morning for people who aren't coming.

06 — Floor 1 · Flat 116

The Night Owl

Jule Hartwig

A row of desks with a monitor on every one, a phone booth made from a wardrobe, and coffee made every morning for people who aren't coming.

Floor 2 · Flats 201–220

Everything drifts in 201. The lost room is on this floor, and a kitchen that grew a forest.

07 — Floor 2 · Flat 201

The Physicist

Prof. Elena Vasquez

The gravity panel failed in 2070. Everything in here has been drifting ever since.

Flat 208 in isometric 3D. Rooms of memory in glass, each hung at its price. A few were never sold.

08 — Floor 2 · Flat 208

The Memory Seller

Victor Lang

Rooms of memory in glass, each hung at its price. A few were never sold.

Flat 210 in isometric 3D. Old spices grew into a forest of glowing mushrooms. A robot still cooks her recipes every evening.

09 — Floor 2 · Flat 210

The Chef

Camille Roux

Old spices grew into a forest of glowing mushrooms. A robot still cooks her recipes every evening.

10 — Floor 2 · Flat 213

The Lost Room

Kept by the housekeeping robot

Every building has a place where lost things end up. In Arkadia Block it is this room.

11 — Floor 2 · Flat 216

The Puzzler

Margit Lenz

Framed jigsaws on every wall, frame against frame. On the table, the last one, finished except for a single hole.

Flat 219 in isometric 3D. Somebody brought a bus stop home. An ancient robot dog sleeps on the bench. It lifts its head when you come in.

12 — Floor 2 · Flat 219

The Bus Stop

Paul Becker, and Bolt

Somebody brought a bus stop home. An ancient robot dog sleeps on the bench. It lifts its head when you come in.

Floor 3 · Flats 301–320

A dance floor where whales drift past the wall, and a gate behind curtains of wisteria.

13 — Floor 3 · Flat 304

The Dancer

Ayşe Yıldız

A club the size of a living room: a wall of water where whales drift past, a podium ringed with light, a round bar. Nobody has danced here since the fall.

14 — Floor 3 · Flat 306

The Memory Cartographer

Dr. Ilse Varga

The walls are a living web of light. In the middle of the room, a neuron as tall as a person.

Flat 309 in isometric 3D. The most famous voice in the city for a decade, and almost nobody knew his face.

15 — Floor 3 · Flat 309

The Voice

Theo

The most famous voice in the city for a decade, and almost nobody knew his face.

16 — Floor 3 · Flat 311

The Collector

Hanne Vogel

Paintings on every wall, even over the sink. A robot rehangs them every season, the way she asked.

Flat 312 in isometric 3D. Wisteria pours from the ceiling in purple curtains. At the back, a round gate glows magenta.

17 — Floor 3 · Flat 312

The Moon Gate

Mireille Okafor-Laurent

Wisteria pours from the ceiling in purple curtains. At the back, a round gate glows magenta.

Flat 313 in isometric 3D. An altar of marigolds, candles, sugar skulls and photographs. Yours is among them.

18 — Floor 3 · Flat 313

The Family Keeper

Lucía Herrera

An altar of marigolds, candles, sugar skulls and photographs. Yours is among them.

Flat 317 in isometric 3D. A model castle fills half the room. A tiny rollercoaster runs a loop around the ceiling.

19 — Floor 3 · Flat 317

The Superfan

Benny Oduya

A model castle fills half the room. A tiny rollercoaster runs a loop around the ceiling.

Floor 4 · Flats 401–420

Books gone to moss, a ceiling of lanterns, a wall of screens left on.

Flat 401 in isometric 3D. Books swollen into moss sculptures. A tortoise walks slowly between the shelves.

20 — Floor 4 · Flat 401

The Librarian

Helga Brandt

Books swollen into moss sculptures. A tortoise walks slowly between the shelves.

Flat 403 in isometric 3D. He wrote the name plate on every door in this building by hand, one careful letter at a time.

21 — Floor 4 · Flat 403

The Calligrapher

Kemal Aydın

He wrote the name plate on every door in this building by hand, one careful letter at a time.

Flat 405 in isometric 3D. Faded prayer flags cross the ceiling. A robot keeps spinning the prayer wheel, endlessly.

22 — Floor 4 · Flat 405

The Monk Who Left

Tenzin

Faded prayer flags cross the ceiling. A robot keeps spinning the prayer wheel, endlessly.

Flat 412 in isometric 3D. A wall of screens around one empty chair. Most of them have gone blue.

23 — Floor 4 · Flat 412

The Last Viewer

Otto Brenner

A wall of screens around one empty chair. Most of them have gone blue.

Flat 416 in isometric 3D. Pierced lanterns hang from every inch of ceiling, coloured glass and brass, throwing stars across a room of velvet and pattern.

24 — Floor 4 · Flat 416

The Lantern Maker

Elif Sezer

Pierced lanterns hang from every inch of ceiling, coloured glass and brass, throwing stars across a room of velvet and pattern.

Flat 420 in isometric 3D. A dark room full of old windows hanging in the air, each lit from behind, each where it used to sit on the front of the building.

25 — Floor 4 · Flat 420

The House of Windows

Pyotr Volkov

A dark room full of old windows hanging in the air, each lit from behind, each where it used to sit on the front of the building.

Floor 5 · Flats 501–520

The top floor. A story waiting for its last choice, wound toys, and a pool that kept its light.

26 — Floor 5 · Flat 501

The Storyteller

Nino Beridze

Cushions on the floor, a story open on the wall, and a choice on the last page that nobody has made yet.

Flat 506 in isometric 3D. Leopard print, pink shag, and a sunset that has been setting since 1992.

27 — Floor 5 · Flat 506

The Mob Wife

Carmela Russo

Leopard print, pink shag, and a sunset that has been setting since 1992.

Flat 511 in isometric 3D. A room of old vending machines, every one rewired and lit with his neon. One of them sells parts for robots.

28 — Floor 5 · Flat 511

The Night Machines

Gus Petrakis

A room of old vending machines, every one rewired and lit with his neon. One of them sells parts for robots.

29 — Floor 5 · Flat 517

The Toymaker

Opa Fritz

Shelves of wooden toys, wound and waiting. Forty-seven of them are wrapped.

30 — Floor 5 · Flat 518

The Night Swim

Hana Weiss

Her sister swam every night, in any weather. Hana sat at the side with a coffee and kept an eye on her.

The story

Seventy years is a long time to be asleep.

You wake on the roof of Arkadia Block with frost on your sleeves and a pod still breathing cold beside you. It is 2100. Seventy years ago, a hundred households signed the same form, lay down and let the building freeze them. The idea was to wake up somewhere better.

Nobody came back for them. The robots kept sweeping. The plants got into the lift shafts. The dogs learnt where the food was kept. The building carried on in the dark, quite politely, as if everyone had only popped out.

Below you are a hundred windows, and some of them are lit. Behind each one is a flat exactly as it was left: the post on the mat, the kettle, the note nobody finished. You have enough warmth to wake some of them. Not all of them. You’ll have to choose.

How it plays

Four things, a hundred times.

  1. 01

    Pick a window

    Five floors, twenty doors on each, a hundred flats. Find a lit window and step inside.

  2. 02

    Read what’s left

    Every flat is a small 3D room, kept as it was the night it froze. Notes, photos, crates, the thing on the hob. Take what you can carry.

  3. 03

    Answer the question

    Each flat asks you one thing. There’s no right answer, only yours, and your answers decide which way the building opens up.

  4. 04

    Wake who you can

    Your warmth runs out. Spend it on someone and they wake. Choose carefully; you can’t warm everyone.

For brands and founders

Your brand could be next door.

Some flats in Arkadia Block belong to real labels and studios. We build yours around your actual products and your actual story, so players walk through it, pick things up and remember it.

  • A flat in the building, made from your real products, your colours and your history.
  • A question only your story could ask, so the room means something, not just shows something.
  • A content pack cut from the room: short vertical videos, a trailer, carousels, pins and stills.

Talk to us

hello@afterthaw.com

Split image. Top, labelled 2026: a real brown leather Chiomato bag on white. Bottom, labelled 2100: the same bag rebuilt in 3D on a lit plinth in flat 509.

Case study · Flat 509

Chiomato

A real leather label became the shop that froze with sixteen bags still waiting to be collected. They are her real designs, rebuilt in 3D, each with its own name.

One flat · one trailer · six vertical videos · two carousels · pins and stills

Press kit

The short version.

Title
AFTERTHAW
Developer
LX1, Berlin
Platform
Browser, Steam soon
Price
Free
Status
In development
Setting
Arkadia Block, 2100. A hundred flats, frozen for seventy years.

On AI. AFTERTHAW is made by one designer working with AI tools; she directs and reviews every room and line. No AI generates content while you play.

Images, the trailer file or an early build: hello@afterthaw.com